ABOUT
Imagine the challenge of selling a concept that didn't yet exist—and then being tasked with delivering it in just 60 days. It was like assembling an airplane mid-flight: exhilarating yet demanding. My mission was to pioneer immersive media by transforming a casual VR talk show into a high-level production. Before Glitched, the idea of a VR show being commissioned and treated with the same gravitas as a traditional TV show was unheard of. Glitched broke new ground, laying a strong foundation for the future of the industry.
Role
Faced with an opportunity, I had to wear multiple hats—and this situation was no exception. Although my primary role was as a creative director, I also served as a writer, host, 3D asset creator, and marketer. Despite having a budget for the show, most of the funds were allocated to advertising and a modest staff. For the second season, we went the extra mile by traveling to Beverly Hills for full-body photogrammetry scans of the hosts, significantly enhancing the show's immersive quality. At the opening of season three, we headlined VRLA.
Results
Glitched was a VR talk show that ran until the closing of AltspaceVR in August 2017, providing a platform for lesser-known industry professionals to gain much-deserved recognition. In each episode, the hosts discussed the VR industry with guests who were either releasing a game or experience or were prominent VR personalities with large audiences. After the main interview, fans had the opportunity to interact with the guests by asking questions about their work. The series was commissioned for two seasons by High Fidelity VR, with each season consisting of six episodes. It is recognized as the first VR talk show ordered by a network, modeled much like a conventional TV show.
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